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14 Game Reviews w/ Response

All 38 Reviews

Amazing like last time, but I liked it more before

This game still is amazing, just like the last one. However, I really liked the last one more. Though it was a bit more un-responsive, the difficulty gave its spark.
In this version, I can get 95%+ on the hard songs while playing with one hand. On the other version, I can only get up to 79% on medium. That was was a lot harder and made me keep on playing it.
Either way, though, good job!

INsaNoX responds:

I agree with you, I liked the last one more. Oh well.
Thanks for the review. :)

This isn't advanced stuff at all :/...

Here's a list of problems:
- Clicking next when the sound is still playing doesn't stop the sound. Perhaps you should use sound.stop() if it was done in actionscript.
- random(n) gives [0,n-1] (a number from 0 to n-1, including the ends). That means random(101) gives 0 back too. Try random(1) and you'll see what I mean... Also, you should introduce Math.random().
- Your sprite movie's "Just click here!" doesn't work.
- This is not advanced stuff at all... At MOST, Beginners...

wolfinator-x responds:

It'll get fixed, the link in the sprites section; it is linked to Mario Phite. I only know how to do stopAllSounds(); but if I do it on the next frame, it'll stop the other sound.

Good start for SFS.

This is pretty good if you just started SFS. However this looks pretty similar to one of the tutorials. It's good though, great for a start.

I just wanted to ask if I can host a game on your server xD! I use SFS too and I'm trying to make an MMO. If you let me host this on your server, I'm sure we both will benefit. You can probably learn a bit and I get hosting xD! You'll definitely be credited. Tell me what you think :D!

FIHP responds:

Hi, i am interested in your offer! Please contact me at realaldarns@hotmail.com!! Btw, thanks for the complements :)

Like bykov already said...

Okay, bykov said basically what I wanted to say already but he didn't provide you any help, only critisism...
So, here's what I'm gonna add on.
1) Delete all the movieclips after the alpha has reached 0 or else it'll lag.
2) Learn to draw movieclips from scratch using only actionscript, check the "Cursors For The Future" that I made, all coded by AS and uses duplicating "particle system." If you don't know how, check up beginFill, endFill, lineTo, lineStyle in the ActionScript Dictionary.
3) Make it so that the AS code is dynamically inputted into each movieclip. Instead of having a movieclip already made and duplicating it or having a pre-written code and stamping it into each movieclip, make it so that each code is affected by some global variable. For example, make the rotation go up by globalSpeed and make globalSpeed go up every frame.

Last, I would like to say that the current Flash MX 2004 DOES NOT SUPPORT a "particle system." You still cannot make 10,000s of them. Perhaps you can make 100 or 1000 of them, but once you make too many, the FPS will go down. However, AS3 DOES have support for it and the amount of movieclips it can handle far surpasses AS2. It probably reaches its limits at 1,000,000 movieclips.

Catjuggler responds:

Thanks a lot for the help. I have Flash 8, and was basically experimenting with a particle effect. I don't understand though: I put a removeMovieClip function after the alpha reaches zero, and it still lags! It only helped a little bit, though.

Each failed experiment brings us closer to a successful one. Each successful experiment brings us closer to the future.

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