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14 Game Reviews w/ Response

All 38 Reviews

lol

It's like a total "welcome to my life", but it would be more accurate had you included the option to "procrastinate for another several days..." :P 5/5, 10/10 cuz I know how it is :P.

Magical-Zorse responds:

lol

Physically wrong...

The ball just bounces in all the wrong directions >_>.

Figter responds:

no it doesnt :P

Lmao, great minds think alike?

I made a 3d Tic Tac Toe game also, except it's a lil different from yours. Maybe I'll release it some day :D! (It sorta sucks though, lmao.)

CaptinChu responds:

Sure! I'd like to see it! Maybe it has a better solution algorithm or something!

If I was a hot chick...

would you marry me :D?

Lmao, but really, amazing game :D!
I really liked the idea, ever since you've shown me the preview to it :D!

Really nice effects, I wuv it :D!

Coolio-Niato responds:

yes. i would marry you. i would have to though tell you right now, no babies =(

thnks man, glad you liked =)

Very good, but glitchy nonetheless

The concept of the game is very good. I believe this is exactly what WiggiWorld is looking for! However, there are many glitches in the game.
One glitch is that you can cheat your way to the top in the last level. Just bring the ladder over a bit and you can jump over the bar and get to the man on the roof. Also on that level, I jumped off the house and the screen turned white (probably I was accelerating downwards too fast, I was off the map). If you fix up the glitches and resubmit, you may just win that grand prize!

Poopoothegorilla responds:

yeh wow i didnt realise how much trouble this engine is. thanks for filling me in with that giltch

As a developer to a developer...

Since you're using AS3 and this Flash is decent, I'll give you only constructive criticism. (Though I would've wanted to vote higher.)

First off, a rhythm game HAS to have the notes synced to the songs. You didn't have that. The note was supposed to be hit at least half a second after the beat was played. I REALLY didn't like that. Blaming lag won't help you because you're using AS3. I use AS3 also and my game's "off-syncedness" is not as great as yours.
Next... You tried to use computeSpectrum to change the height of the bars. Good idea, if only it worked correctly. Throughout the first two songs (since I couldn't handle more), only the W bar was moving significantly. Bad idea?
Another big problem about the game is that you made the range between missing it and getting it TOO small. I've mentioned this to a lot of other rhythm games but this one just has it too drastic. When one of the notes touch the "marker" (or the thing at the bottom, dunno what it's called), it should be allowed as a hit, especially since it was off beat by so much.
Another problem was the preloader. I know you said that the preloader is delayed in some browsers, but that's not true at all. How you made the preloader was wrong. (Wow, big words?) All your music files were probably "Exported on the first frame." It shouldn't be. The preloader is on the first frame. If you export it all on the first frame, your first frame would be like 3mb where as the rest is just .4mb (example). Uncheck all of those exports and manually put all the songs on the second frame (on Stop, so nobody will hear it). If you don't do this, the preloader will never function correctly.

I must say, however, the graphics were well done. Good job at that.

JackLee responds:

Thanks, I appreciate the review, there are a few things I feel I should clear up however.

In regard to the notes being offbeat I have tested on multiple machines and in those cases the note timing was very precise. However I have had some reviews that have stated the opposite, so I guess I can only say that on some computers it works as it should, others not so. This is probably also true with what you say about about the height of the bars.

And secondly with the preloader, for the record I did set in the publish settings to export the library assets on a later frame. This however did not work as it should have (it still exported on the first frame) so I unchecked the export on first frame box for all my sounds in the library and attempted to export them by placing them on the timeline. This resulted in errors however. I spent hours attempting to fix this issue, but because time was becoming very limited I decided to cuts my loses, heavily compress my sounds, and just export with a faulty preloader. I am not trying to justify that the preloader was faulty, but I did in fact consider that the sounds were being exported on the first frame.

Hmph, I got stuck...

Okay... "Small" bug. I got stuck. Here's a screenshot of it. <a href="http://img477.imageshack.us/img477/9107/stuckbn9.png">http://img477.imageshack.us/img477/91 07/stuckbn9.png</a>
I just can't move, at all. (I can turn.)

Here are my comments:
Okay, even though I got stuck, the game itself was decent. The guy walked a bit too slow, perhaps speed it up? (frames per second higher?)
The graphics for the game is not the greatest either. So, fix up the bug and modify it a bit more, and you got a great game.

Sinvader responds:

yes the hittesting has a few bugs. IT will be fixored!

Nice try

Though the concept of this game isn't original, you did a good job.
I'm assuming that this is one of your first few games that you've made because I found some issues in the game which experienced coders would be mindful of.

First issue is mentioned in other reviews. Even though the ball "misses" me, I still get hit. I'm assuming your using hitTest (and that you're using AS2). I suggest instead of using ball.hitTest(Jimmy) or Jimmy.hitTest(ball), use ball.hitTest(Jimmy._x, Jimmy._y, true). When you do hitTest refering only to Objects, Flash will create a box around the two objects. As long as those rectangles intersect, the hitTest returns true. However, since Jimmy is a "circle" and the ball has a long tail (which is like a triangle), there are unfilled space. If you use the hitTest on points, it'll be more accurate. (Wow, this is long...)

Second issue... When the balls "explode" if you will and you walk over the explosion, you still get hit. You should call the hitTest only if the ball is not in it's explosion state. Perhaps a boolean?

Overall though, this game is good. I'll give you 5/5 :D!

sambondashus responds:

Thankyou!!!! i have been looking for that code! thankyou.

also will edit some bits, i just thought i would post a say, rough copy, of what i have done. I never expected a 3.11 score on NG.

Anyway thankyou for a good detailed review. :D

~FATATTAK~
<a href="http://www.fatattak.co.nr">www.fatattak.co.nr</a>

Good but could use some work...

Well, the songs are good and the graphics are okay. They score pretty high.
However, the gameplay needs some working on. The concept of a space shooter matched with the beat is good. But how you made it wasn't that great. I could've just randomly pressed A, S, and D and I would've won the game. Either you make it so that there is penalty when you press too early or you make it so it isn't a circle around you. Perhaps a laser beam?

Still, it was a good try overall. 7/10

BigBazz responds:

We were somewhat pressed for time making this game, i also wanted to complete another game i had started so many projects that didnt see the light of day so it was good to finish this one. Stepping back and looking at it i like the concept of the game but it wasnt executed quite how i wouldve liked we may possibly look at making a longer version with the things you mentioned on board. Thanks for the criticism :)

Amazing game :D! I like what you did with it!

Everyone I told about our collab loved this game. They all really wanted to see a full version of it instead of it just as a minigame. And, they got their wish :D! Excellent job. And like I said, I really like what you did with it to extend upon your original idea.

Graphics: 10, amazing graphics. Simple, clear, bold, and well animated.

Style: 10, original, for sure.

Sound: 10, I mean, all Newgrounds Audios rock. The person who gave you a 2 is either deaf, tone deaf, has broken speakers, has broken ears, or is just plain ********************. :D

Violence: 10, why are there so many spikes coming at one poor little guy? It's pretty violent, if you ask me ~_^!

Interactivity: 10, no bugs that I could find and everything worked out perfectly.

Humor: 10, I like how "Marvin" (:P, I know his name) looks when he dies, so 10 in humor xD!

Overall: 10, definitely. Any less is a crime (and I'm talking about the guy who rated you a 2 (!), he's going to jail!).

Great job.

P.S. Glad you didn't submit to Rock Out :P.

Coolio-Niato responds:

Woot thanks =)

Each failed experiment brings us closer to a successful one. Each successful experiment brings us closer to the future.

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